How to Send an iOS App to a Client Before It’s on the App Store

The fastest way for agencies and freelancers to put a work-in-progress iOS build on a client’s iPhone, without TestFlight invites, UDID emails or App Review.

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Clients want to see their app on their own iPhone, not in a screen recording. But TestFlight asks them to install another app and accept an invitation, and ad hoc builds usually start with "please send me your UDID".

The usual options

OptionWhat the client doesWhat you do
TestFlightInstalls TestFlight, accepts an inviteUploads to App Store Connect, waits for review for external testers
Ad hoc by handFinds and emails their UDIDRegisters it, updates the profile, rebuilds, sends a link
BuildFerryOpens a link in Safari and taps InstallUploads the .ipa once and approves their iPhone

Sending a build with BuildFerry

  1. Upload the .ipa you'd normally export for testing.
  2. Copy the app's share link. On Solo and Pro, add a PIN or an expiry date for client work.
  3. Send it to your client with the message below.
  4. Approve their iPhone when the request appears. They see Install a moment later.

When you upload the next build, the same link serves it. The client doesn't need a new invite.

A message you can send

Here's the latest build. Open this link in Safari on your iPhone: [link]. Tap Allow to download a small profile, then open Settings and tap Profile Downloaded to install it. Once I approve your iPhone, tap Install on the page.

Tips for client builds

  • Point it at staging. Ad hoc builds never go through App Review, so debug menus and test servers are fine.
  • Name each request so you know whose iPhone you're approving.
  • Watch the device count. Each client's iPhone uses one of your 100 slots for the year, so approve only the people who need it.

Questions

How do I send an iOS app to a client without TestFlight?

Use ad hoc distribution. With BuildFerry, the client opens a link in Safari, allows a one-time profile, and installs after you approve their iPhone. There's no app to install and no review.

Does my client need an Apple Developer account?

No. Only you need a paid Apple Developer membership. Your client only needs an iPhone and Safari.

Send your first build